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This page enumerates every fixed vocabulary used on the wire. These values are part of the public contract: existing values are frozen (they never change meaning or disappear), and new values are only ever appended — treat unknown values gracefully in your client.

statusId (fixture / future lifecycle)

The lifecycle of every fixture and future. Frozen set: Notes:
  • statusName is the translated display label (follows the language prefix); statusId is the stable key — always branch on the ID.
  • Status only ever moves forward (0 → 1 → 2, or any state → 3); it never goes backwards.

period

Score, stats, and market data are keyed by a generic period vocabulary, so the same keys work across all sports. What a period means depends on the sport’s structure — use the fixture’s expectedPeriods and periodLength to interpret it (e.g. p1 is a half in soccer, a quarter in NBA basketball, a set in tennis, a map in esports).

Whole-match keys

Numbered periods

Combined segments

Sums of consecutive periods, used where markets are offered on a combined segment:

Sub-period keys (games within a set)

The period vocabulary is append-only: new sports may introduce additional keys (e.g. sub-period grids for darts legs or esports rounds). Never hard-code an exhaustive list — handle unknown period keys gracefully.

settlementStatus

Per-outcome grading returned by the settlement endpoints: For non-clean grades (CANCELLED / UNDECIDED) the settlement row carries a reason string explaining why.

Open taxonomies (not enums)

These vocabularies are string sets that grow over time — stable per value, but never exhaustive:
  • marketType — market kind (1x2, totals, spreads, players-shots, …). See Concepts → Markets.
  • eventType — in-play action types on the events channel (goal, card_yellow, corner_taken, substitution, var, …).
  • statType — countable stat aggregates on the stats channel (score, corners, cards, aces, …).
Treat these as opaque identifiers: match on the values you support and ignore the rest.